NSTA Engage: Fall20

November 13-15, 2020

All sessions added to My Agenda prior to this notice have been exported to the mobile app and will be visible in your account when the app launches. Any sessions added now, will also have to be added in the app.
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FILTERS APPLIED:Marketplace Partner Workshop, No Strand, Physics

 

Rooms and times subject to change.
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Save up to 50 sessions in your agenda.

Fueling Success with Students—Win Up to $10k!

Friday, November 13 • 4:50 PM - 5:35 PM


(Only registered attendees may view session materials. Please login with your NSTA account to view.)
Instructional Method and Teaching Philosophy questions
Shell Programs flyer
Shell Programs presentation
Learn about the two Shell Teaching Awards and the Shell Science Lab Regional Challenge competition.

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Sponsoring Company: NSTA, Shell Teacher Awards and Competitions

Do you impact your school and community with STEM? If you teach K–12, come learn how to apply to win one of eight Shell-supported awards through this teacher competition.

TAKEAWAYS:
1. Learn how to apply for a Shell-sponsored award or competition; 2. begin your application or nomination of a Shell-sponsored program and receive a prize; and 3. collaborate with past winners and judges to learn how to strengthen your application.

SPEAKERS:
Amanda Upton (NSTA: Arlington, VA), Ruth Ruud (Cleveland State University: Cleveland, OH)

Facilitate Student Agency Through Design Challenges

Saturday, November 14 • 1:00 PM - 1:45 PM


(Only registered attendees may view session materials. Please login with your NSTA account to view.)
Facilitate Student Agency Through Design Challenges
Slide deck, links & resources to all materials discussed in Steven Jones' workshop of "Facilitate Student Agency Through Design Challenges"

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Sponsoring Company: MatterHackers, Inc.

Learn how to lead students through engaging learning experiences such as the make:able challenge in order to improve learner outcomes and deepen student agency. They will be able to use empathy, STEM skills, and their own interests to improve the lives of others through assistive technology and 3D printing.

TAKEAWAYS:
1. Learn about the make:able challenge and how you can implement it at your school; 2. use resources from the Build a Better Book project to facilitate design challenges for people with visual impairments based on student interest; and 3. gain strategies to help promote student independence, growth, and reflection.

SPEAKERS:
Mara Hitner (MatterHackers, Inc.: Lake Forest, CA), Steven Jones (Swanson Middle School: Arlington, VA)

Teaching Physics Using Pivot Interactives

Sunday, November 15 • 11:30 AM - 12:15 PM

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Sponsoring Company: Pivot Interactives

Come learn how Pivot Interactives helps students learn physics concepts and lab skills using our online learning platform. Interactive video allows students to make their own measurements from libraries of thousands of high-resolution videos and interactive measurement tools. Customizable instructions, fast grading tools, and LMS integration make life easier for teachers too!

TAKEAWAYS:
1. Learn how Pivot Interactives allows students to start with phenomena and guides them to use their own measurements and observations to build and apply models; 2. see from the student perspective how Pivot Interactives enables online labs; and 3. explore the content library, grading tools, and LMS integration.

SPEAKERS:
Peter Bohacek (Pivot Interactives: Minneapolis, MN)

Enliven the Study of Motion with Vernier Video Analysis

Sunday, November 15 • 11:30 AM - 12:15 PM

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Sponsoring Company: Vernier Software & Technology

Vernier Video Analysis™ brings video analysis to your students in a dedicated application. Students can use their mobile devices to insert a video with recorded motion, mark points to track the object, and set the scale. This app brings video analysis to your students regardless of device—even Chromebooks!

TAKEAWAYS:
1. Students can use prepared videos, found videos, or collect their own videos for analysis; 2. analysis is rapid and easily repeated, so students are able to immediately analyze and think critically about the collected data; and 3. students can use their mobile devices in the laboratory or out in the field to insert a video with recorded motion, mark points to track the object in motion, and set the scale of the video.

SPEAKERS:
David Carter (Vernier Science Education: Beaverton, OR)

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