Attendees will actively engage with innovative, technology-rich tools,
learning strategies to teach data collection and analysis, engineering design
processes, coding, and robotics, and engaging ways to apply coding to make
devices “work,” adding rigor and complexity as learners gain skills and
Attendees will learn how to: 1. design accessible, equitable, hands-on learning experiences, in which ALL students actively participate and engage with innovative technology tools, helping students learn essential science concepts, engineering processes, and learn how to collaborate with peers to increase understanding; 2. teach authentic data collection and analysis, so that students can learn how to explore and test variables and measure and analyze their effects; and 3. use programmable technology tools and devices as effective teaching tools, helping students learn how to input code to achieve a desirable outcome, and how to analyze, diagnose, and correct the code when the device doesn’t perform as intended.
Donna Knoell (Educational and Technology Consultant: Prairie Village, KS)