Sponsoring Company: Flinn Scientific, Inc.
This workshop will demonstrate an authentic engineering
practice so compelling that science and engineering students create an average
of 62 virtual design iterations of balsa wood bridges, gliders, mousetrap cars,
wind turbines, drones, and many others before (optionally) building a physical
model of their optimized design.
TAKEAWAYS:
1. Time and money (nearly) prohibits science and engineering classrooms from presenting an authentic engineering practice; 2. WhiteBox Learning provides an authentic experience by utilizing powerful web-based tools with roots in industry that leverage gamification for motivation; and 3. It is possible to leverage familiar projects like balsa wood bridges, balsa wood gliders, mousetrap cars, and others to teach engineering in an authentic way. This is great news because the familiarity of these projects makes it easier for teachers to take on engineering.
SPEAKERS:
Tom Robertson (WhiteBox Learning: Louisville, KY)