Participants will be given a chance to experience what their students might encounter in this eesmarts digital activity based in an escape room format. Clues must be gathered and puzzles solved using science knowledge to successfully complete the challenge. The format provokes high student interest and engagement due to its game-like nature. The use of technology lends itself well to remote learning but can also be seamlessly translated to enhance in-person learning. The focus of the content in this particular activity involves the transformation of energy and its impact on the environment. Participants will be actively engaged throughout the presentation by experiencing the escape room. They will be provided with a digital toolbox to help them create an interactive slide of their own.
This escape room is a companion to the eesmarts K-12 curriculum, an energy efficiency and clean, renewable energy learning initiative funded by the Connecticut Energy Efficiency Fund. Select digital resources will be provided to participants. The complete eesmarts program is free and available to all Connecticut educators.
Participants will experience and explore ideas to enhance in-person learning through competitive activities and gamification using and adapting a digital escape room format with an energy focus or their existing curriculum.
Rebecca Tonkinson (eesmarts: Hartford, CT), Sharyon Holness (eesmarts: No City, No State)