2023 Atlanta National Conference

March 22-25, 2023

All sessions added to My Agenda prior to this notice have been exported to the mobile app and will be visible in your account when the app launches. Any sessions added now, will also have to be added in the app.
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FILTERS APPLIED:6 - 8, Hands-On Workshop, Curriculum and Assessment, Technology

 

Rooms and times subject to change.
9 results
Save up to 50 sessions in your agenda.

Using Pixels to Create the Art in STEM

Thursday, March 23 • 1:00 PM - 2:00 PM

Georgia World Congress Center - A303



(Only registered attendees may view session materials. Please login with your NSTA account to view.)
Pixil Art - The A in STEAM Release.pdf

STRAND: Technology and Media

Show Details

Technology has opened the pathway of art creation, making it accessible for all learners, no matter their artistic skill level. Utilizing Pixel Art, educators across the spectrum can leverage the inclusion of customized and unique artistic creations to engage the creativity of all students.

TAKEAWAYS:
Participants will gain hands-on exposure creating a personal avatar with multiple modes used to construct authentic designs through Pixel Art including using various types of websites and applications but also strategies for unplugging Pixel Art with physical mediums.

SPEAKERS:
Claudeen Denning (Metro Nashville Public Schools: Nashville, TN), Claire Williams McGee (Metro Nashville Public Schools: Nashville, TN)

Computer Science in the Middle School Science Classroom

Thursday, March 23 • 1:00 PM - 2:00 PM

Georgia World Congress Center - C209


STRAND: Teaching Strategies and Classroom Practice

Show Details

This session will integrate programming/coding as a tool for use in a science classroom. Participants will use various tools, such as Scratch, to implement programming in their already designed science classes.

TAKEAWAYS:
Participants will: 1. learn how to integrate computer science into their science classroom; 2. experience resources they can use in their classrooms; and 3. develop a lesson using computer science in their classroom.

SPEAKERS:
Tammie Schrader (NorthEast Washington ESD 101: Spokane, WA)

From PixelArt to Arcade in the Classroom

Thursday, March 23 • 3:40 PM - 4:40 PM

Georgia World Congress Center - A403



(Only registered attendees may view session materials. Please login with your NSTA account to view.)
From PixelArt to Arcade in the Classroom

STRAND: Technology and Media

Show Details

This session takes attendees on a journey using their premade avatar or sprite from Pixel Art and integrating it into their own nostalgic video game using Microsoft Make Code!

TAKEAWAYS:
Attendees will leave knowing how to insert graphics created in Pixel Art into an online game creator. It can be implemented as an alternative to a standard formative or summative assessment.

SPEAKERS:
Claire Williams McGee (Metro Nashville Public Schools: Nashville, TN), Claudeen Denning (Metro Nashville Public Schools: Nashville, TN)

Bringing Geometry To Life through 3-D Printing African Masks with Tinkercad

Thursday, March 23 • 3:40 PM - 4:40 PM

Georgia World Congress Center - A314


STRAND: Technology and Media

Show Details

Building student capacity in 3-D design is an opportunity to prepare our students for the future. 3-D design is not just for engineers but used by STEAM professionals. Bring your laptop and learn how Tinkercad can be used with your students while you create African masks.

TAKEAWAYS:
In this workshop participants will learn how to ​3-D ​design and print using Tinkercad and learn how​ to use Tinkercad as a virtual manipulative in classes. We will create A​frican Masks, looking at possible math and technology standards as we learn 3D design.

SPEAKERS:
Sarah Yoo (STEAM Specialist)

Bringing the Outside In For All Students With Hands-On Activities and Digital Slides

Saturday, March 25 • 9:30 AM - 10:00 AM

Georgia World Congress Center - B306


STRAND: Teaching Strategies and Classroom Practice

Show Details

Participants will explore scientific tools and digital interactive slides to provide meaningful data collection opportunities from a variety of ecosystems not always available to all students. They will also learn how to design their own interactive slides suitable for all grade levels and content.

TAKEAWAYS:
Participants will use tools such as a photometer, infrared thermometer, and watt meter to collect data, and enhance this experience with digital interactive slides providing additional data.

SPEAKERS:
Rebecca Tonkinson (eesmarts: Hartford, CT), Karin Jakubowski (eesmarts: No City, No State), Sharyon Holness (eesmarts: No City, No State)

STEM Essentials for Middle School

Saturday, March 25 • 2:40 PM - 3:40 PM

Georgia World Congress Center - B316


STRAND: Teaching Strategies and Classroom Practice

Show Details

This workshop will provide you with various resources that you can take back to your classroom to provide your middle schoolers with engaging STEM activities that address the Engineering Design Process. Walk away with many hands-on project ideas, coding and gaming activities and online 3D design.

TAKEAWAYS:
Attendees will learn how to incorporate the Engineering Design Process into every STEM lesson they create. Materials and worksheets provided.

SPEAKERS:
Jacie Veno (Plymouth Public Schools: Plymouth, MA)

Development of the 5th C-(Citizenship) of 21st Century Skills and CRE into an Inclusive STEAM Classroom

Saturday, March 25 • 2:40 PM - 3:40 PM

Georgia World Congress Center - C211


STRAND: Equity and Justice

Show Details

Creating an inclusive learning environment requires dedication and creativity for incorporating the success skills (21st Century Skills) such as citizenship with culturally relevant education for crafting STEAM and science curriculum.

TAKEAWAYS:
Main goal of the workshops is using the CRE into STEAM or science lesson or unit plan on any topic or subject matter.

SPEAKERS:
Jenniffer Stetler (Chamblee Middle School: Chamblee, GA)

Robotic Search and Rescue Challenge

Saturday, March 25 • 4:00 PM - 5:00 PM

Georgia World Congress Center - A412



(Only registered attendees may view session materials. Please login with your NSTA account to view.)
First Woman Camp Experience
This set of hands-on activities accompanies NASA’s “First Woman” graphic novel series, which tells the story of Callie Rodriguez, the first woman to explore the Moon. While Callie is a fictional character, the first female astronaut and person of color will soon set foot on the Moon. Intended for use in K–12 informal education settings such as after-school programs, summer camps, STEM nights, and weekend workshops, this First Woman Camp Experience Guide will bring the excitement of NASA’s scienc
Package Delivery Drone Simulation Coding Activity Guide
In this activity, students use Scratch, Snap!, or another programming language to create an interactive simulation of a drone navigating around a geofenced area to deliver a package. The simulation engages students in computational thinking, problem solving, and real-world application of mathematics.
Robotic Search and Rescue Challenge
Teams use a programmable robotic ball to design solutions and simulate an unmanned aerial vehicle entering a disaster zone. Set in a post-natural-disaster scenario, students will find solutions to problems that first responders may face. This standards-aligned activity will help students explore challenges engineers face throughout different phases of NASA missions as they conduct research, propose solutions, create designs, build their designs and test their solutions to a set of given probl
The First Woman Graphic Novels and Interactive Experiences
First Woman tells the tale of Callie Rodriguez, the first woman to explore the Moon. While Callie is a fictional character, the first female astronaut and person of color will soon set foot on the Moon – a historic milestone and part of upcoming NASA Artemis missions. Through a series of graphic novels and digital platforms, First Woman aims to captivate audiences and inspire the next generation of explorers who will return to the Moon.
Unmanned Aircraft Systems Educator Guide
Four standards-aligned activities help students learn about unmanned aircraft systems in NASA’s Aeronautics Research Mission Directorate. With these activities, students will: Use the engineering design process to design and build a propeller that will generate enough thrust to drive a propeller car. Investigate the impact of mass on the average speed of a propeller car. Learn about the basics of programming while navigating a robotic ball through a maze without hitting any obstacles. C

STRAND: Research to Practice

Show Details

Teams use a programmable robotic ball to design solutions and simulate an unmanned aerial vehicle entering a disaster zone. Set in a post-natural-disaster scenario, students will find solutions to problems that first responders may face. This standards-aligned activity will help students explore challenges engineers face throughout different phases of NASA missions as they conduct research, propose solutions, create designs, build their designs and test their solutions to a set of given problems. Students will investigate how their designs in each stage of the challenge lead to their final design solution. With these activities, students will: Apply the steps of the engineering design process to successfully complete a team challenge. Conduct research, write a proposal and create a basic budget. Program a spherical robot using JavaScript (JS) or block programming to complete various leveled challenges. Design, build and test solutions to each problem. Create a presentation and share.

TAKEAWAYS:
Bring the world of advance air mobility to life in your own classroom. Transform your students into ground pilots and open up the door to their future STEM career.

SPEAKERS:
Lynn Dotson (NASA Office of STEM Engagement-GoH: Kennedy Space Center, FL)

Enhancing engineering with computational thinking

Saturday, March 25 • 4:00 PM - 5:00 PM

Georgia World Congress Center - A405


STRAND: Technology and Media

Show Details

Explore how computational thinking can enhance students’ engineering designs and science sensemaking. You’ll engage with two middle school modules that develop computational thinking practices and skills as they bolster engineering understandings and solutions related to thermal energy transfer.

TAKEAWAYS:
Computational tools are increasingly used by scientists and engineers. Hands-on engineering design challenges provide an authentic and motivating context for students to practice and apply computational thinking.

SPEAKERS:
Mary Dzaugis (Mathworks: Natick, MA), Christine Cunningham (Museum of Science, Boston: Boston, MA)

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