Goal: address the disconnect between science, design, and technology at the high school level. Objectives: 1. integrate art/design into STEM education (STEAM), 2. foster plant science knowledge, 3. apply augmented and virtual reality (AVR) technologies, and 4. inspire interest in and provide skills for future STEAM careers. Collaborative teams of self-identified science, technophile, and art students receive training in 3D modeling. With support from scientists, the students create models of research plants, practice science communication skills during public/scientific events, and make connections to real-life situations using AVR devices. We use a mixed-methods assessment approach. Results from the first year of this project indicate that students are more aware of the role of art/design in science and vice versa. Students acknowledge the benefits of productive failure when facing challenges creating 3D models and are more interested in STEAM career paths.
TAKEAWAYS:
Learn 3D modeling skills to increase student interest in STEAM subjects and careers through creative learning. Instructors help students create 3D AVR models, integrate art/design with plant science content, and gain collaboration and communication skills using education technologies.
SPEAKERS:
Sandra Arango-Caro (Donald Danforth Plant Science Center: Saint Louis, MO)