This poster focuses on the study that aims to investigate the
effectiveness of gamification in science classes for exceptional learners,
specifically those with emotional behavioral disorders (EBD) and autism spectrum
disorder (ASD). The study seeks to determine if gamification can increase
engagement in science classes for exceptional learners, identify methods for
incorporating gamification, identify the specific components of lessons that can
be gamified, and measure the level of engagement of exceptional learners in
science classes. The study includes 11 exceptional learners from a Title 1
alternative school in Florida. The participants come from diverse socioeconomic
backgrounds, including some designated as homeless and living in group homes.
The majority of the participants are male and African American. The study
highlights the importance of engaging exceptional learners in science classes to
improve their academic performance and prevent negative attitudes towards
education.
TAKEAWAYS:
Using gamification in science classes can increase exceptional learners' engagement and interest in science. Educators can use the study's insights to gamify specific components of science lessons and improve engagement, which can aid in closing the achievement gap for exceptional learners.
SPEAKERS:
Lacie Conner (ESE Science Teacher, EBD)