2023 Kansas City National Conference

October 25-28, 2023

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FILTERS APPLIED:6 - 8, Poster, Leadership and Advocacy, Advocacy

 

Rooms and times subject to change.
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Partnerships Bring STEAM To Students

Friday, October 27 • 12:00 PM - 1:00 PM

Kansas City Convention Center - Exhibit Hall, Poster Session Aisle


STRAND: Leadership and Advocacy

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We will share the collaboration between Westminster College and local elementary schools to enhance the learning of science. At Westminster, we conducted a STEAM Night for the local elementary schools. Education and Science majors teamed up to create stations that covered science topics such as structure & function, force & motion, the engineering design process, the structure of DNA, botany, art & geometry, and robotics. Elementary students and their families participated in hands-on experiences to reinforce science concepts taught in the classroom. Our poster shares the benefits of collaboration that provide learning experiences which students may not have in the classroom. Not only do these activities have benefits for elementary students and their teachers, but it also gives college students experience in how to work with children and conduct impactful science lessons. This experience creates opportunities to build bridges between schools and colleges to learn STEAM together.

TAKEAWAYS:
Science education can be transformed through partnerships between colleges and schools. Elementary teachers sometimes lack time to focus on the subject of science. Colleges can collaborate with schools to give students science learning experiences they may not get otherwise.

SPEAKERS:
Tami Ensor (Westminster College: Fulton, MO), Annette Ramirez (Preservice Teacher/Student: No City, No State), Courtney Street (Student: No City, No State)

Girls Building STEAM: Grabbing and Keeping Females Attention in STEAM

Friday, October 27 • 12:00 PM - 1:00 PM

Kansas City Convention Center - Exhibit Hall, Poster Session Aisle



(Only registered attendees may view session materials. Please login with your NSTA account to view.)
Resources

STRAND: Students and Sensemaking

Show Details

In 2014 Girls Building STEAM was concieved after attending an ISTE presentation. The goal was to do short, fun activities that girls could continue at home, like melted crayon art, air pressure games with cheeseballs, and MAKER activities. Once a month 30 minute meetings grew into weekly 1 hour meetings and stand-alone ideas grew into year-long projects. Along the way, a group of girls took charge and began leading, assisting in grant writing, planning, and teaching. We created a successful year-long fashion program that taught fashion design, jewelry-making, art, and more to bring attention to environmental issues in South Florida. In this session we will share our day plans, month plans, and year plans. You will hear from students and student leaders about why this program is important, and how it has enhanced their learning in school and guided their choices for the future.

TAKEAWAYS:
Attendees will gain insight on how to start, maintain, and succeed with a student-led club that helps build young ladies into leaders. You will hear from current students and mentors who discovered their love of STEAM, and are now motivated to get others hooked on the fun and learning.

SPEAKERS:
Nancy Penchev (Scheck Hillel Community School: Miami, FL)

Playing Games: A Study Into the Effectiveness of the Inclusion of Gamification in Science Lessons and the Impact of Engagement of Exceptional Learners

Friday, October 27 • 12:00 PM - 1:00 PM

Kansas City Convention Center - Exhibit Hall, Poster Session Aisle


STRAND: Research to Practice

Show Details

This poster focuses on the study that aims to investigate the effectiveness of gamification in science classes for exceptional learners, specifically those with emotional behavioral disorders (EBD) and autism spectrum disorder (ASD). The study seeks to determine if gamification can increase engagement in science classes for exceptional learners, identify methods for incorporating gamification, identify the specific components of lessons that can be gamified, and measure the level of engagement of exceptional learners in science classes. The study includes 11 exceptional learners from a Title 1 alternative school in Florida. The participants come from diverse socioeconomic backgrounds, including some designated as homeless and living in group homes. The majority of the participants are male and African American. The study highlights the importance of engaging exceptional learners in science classes to improve their academic performance and prevent negative attitudes towards education.

TAKEAWAYS:
Using gamification in science classes can increase exceptional learners' engagement and interest in science. Educators can use the study's insights to gamify specific components of science lessons and improve engagement, which can aid in closing the achievement gap for exceptional learners.

SPEAKERS:
Lacie Conner (ESE Science Teacher, EBD)

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