2023 Kansas City National Conference

October 25-28, 2023

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FILTERS APPLIED:Hands-On Workshop, Teaching Strategies and Classroom Practice, Computer Science

 

Rooms and times subject to change.
6 results
Save up to 50 sessions in your agenda.

Use NSTA resources to integrate science, computer science, and Artificial Intelligence in the science classroom

Thursday, October 26 • 3:40 PM - 4:40 PM

Kansas City Convention Center - 3501 C



(Only registered attendees may view session materials. Please login with your NSTA account to view.)
Slides - Using NSTA resources to integrate CS, AI and Science in your classroom

STRAND: STEM Haven

Show Details

Learn about free NSTA resources that support integrating learning in Life Science, Computer Science, and Artificial Intelligence. Experience programming your own Artificial Intelligence device on your laptop. Discover the free professional learning available to support implementing the lessons.

TAKEAWAYS:
Learn code to program a simple dialogue with an AI Device. Discover how NSTAs free lessons authentically integrate Life Science, Computer Science, and AI. Learn about free professional learning that supports the lesson materials.

SPEAKERS:
Rob Wallace (: Kenner, LA), Michelle Phillips (NSTA: Arlington, VA)

Are You Up To The Task? (Bringing STEM Into The Classroom Through Activity Cards)

Friday, October 27 • 8:00 AM - 9:00 AM

Kansas City Convention Center - 2104 B



(Only registered attendees may view session materials. Please login with your NSTA account to view.)
Are you up to the task? Slideshow Presentation

STRAND: Tech Tools

Show Details

The room will be set up with stations containing different technologies such as Sphero, MircoBits, etc. At each technology, there will be task cards with a mixture of beginning/intermediate/advanced tasks appropriate for elementary-level students. Teachers will explore each technology station and related task cards. Following the activity, we will discuss how task cards can be a starting point when creating full EDP STEM lessons. Examples will be shown using one of the task cards and how it can be transformed into a full STEM experience. The teacher will then have an opportunity to use one of our task cards to create a STEM experience of their own, based on their selected card. Teachers will be given blank task card templates and lesson planning guides for designing their own STEM lessons.

TAKEAWAYS:
Teachers will leave with some new ideas on how to take a simple STEM task card activity and turn it into a full lesson in their classrooms, while also getting to explore a variety of classroom technologies and elementary-appropriate STEM activities.

SPEAKERS:
Chauntèe Pitts (Professional Learning Specialist), Lauren Kelly (Crowley ISD: Fort Worth, TX)

METRICS: Maximizing Engagement Through Regular Immersion in Computer Science

Saturday, October 28 • 8:00 AM - 9:00 AM

Kansas City Convention Center - 2101


STRAND: Research to Practice

Show Details

Winchester is 1 of 10 public schools in the country, out of 43 schools in total, to receive the coveted Education Innovation and Research Early-Phase grant from the U.S. Department of Education. Through the Metrics program, students at John Kerr Elementary School and Garland Quarles Elementary School have an immersive experience with computer science and computational thinking which are driving the 21st century economy. This session is meant to be a dissemination of our five year project, to share what we have learned about immersing students and teachers in grades K-4 in computers science, and to provide resources and time for participants to experience some of our activities and build a trajectory for building their own computer science program.

TAKEAWAYS:
Build your own pathway to develop techies {thinkers} and tinkerers in your space.

SPEAKERS:
Amy Thomas (John Kerr Elementary School: Winchester, VA), Jennifer Ramsey (Garland R. Quarles Elementary School: Winchester, VA), Jennifer LaBombard-Daniels (Winchester Public Schools: Winchester, VA)

Bite-Size STEM

Saturday, October 28 • 8:00 AM - 9:00 AM

Kansas City Convention Center - 2103 B


STRAND: STEM Haven

Show Details

STEM can be intimidating content for teachers to implement within their classrooms. Many teachers feel that they don’t have the time to do “extra” activities with state testing and making sure all standards are assessed. However, STEM can be a tool to engage students in the science standards and be a vehicle to help make sense out of the concepts they are learning. In this session, participants will explore projects in which students incorporate engineering and basic coding - no experience necessary. We will use micro:bit technology to connect basic coding commands to develop solutions for real-world environmental issues. All projects can be completed in 45 minutes or less; a perfect way to introduce or extend a lesson while exposing students to fundamental STEM skills. Projects include the following concepts: urban heat islands, energy efficiency, and biodiversity of an ecosystem.

TAKEAWAYS:
Expose your students to STEM skills through short, easy, and engaging STEM activities that can be completed in a single class period.

SPEAKERS:
Brad Posnanski (Comsewogue High School: Port Jefferson Station, NY), Jessica Kohout (Educational Consultant: Ellicott City, MD)

Computational Thinking Guided by Artificial Intelligence

Saturday, October 28 • 4:00 PM - 5:00 PM

Kansas City Convention Center - 2204



(Only registered attendees may view session materials. Please login with your NSTA account to view.)
Platform to create with guidance from AI
Video demo of the platform
Learn to create and think like a computer scientist, guided with real-time feedback from artificial intelligence.

STRAND: Tech Tools

Show Details

Although most people do not know a programming language, nearly everyone can read and write. The exposition of plain English text forms a critical part of logically explaining a set of operations and instructions, which are foundational to computational thinking and coding. The learning of programming concepts, such as cause-and-effect, abstraction, logical reasoning, etc., will be explored through each example exercise during the session. We will write a number of games together, guided by artificial intelligence, where each can be completed in just 10 minutes or less! The platform will automatically convert the text into a playable game. Games are engaging learning tools and are perfect for teaching many subject areas. The session will be divided as follows: 1. How to describe a game in English via Setting and Plot. 2. Basic game construct. 3. Pong-like games. 4. Space Invaders. 5. Mario-like games. 6. More complex variables/attributes. 7. Debugging. 8. Sharing games. 9. How to use Online Tutorials.

TAKEAWAYS:
Attendees will learn to: clearly articulate programming concepts, think like a programmer, relate various aspects of each sentence to computational concepts and constructs, apply lessons to various subjects.

SPEAKERS:
Michael Hsiao (Virginia Tech: Blacksburg, VA)

PLTW's Immersive Learning on Roblox: New Tools to Create Enduring Understandings Through Play

Saturday, October 28 • 4:00 PM - 5:00 PM

Kansas City Convention Center - 2505 A



(Only registered attendees may view session materials. Please login with your NSTA account to view.)
https://www.pltw.org/about/news/pltw-announces-pathogen-patrol-learning-experience-on-roblox

STRAND: Tech Tools

Show Details

Pathogen Patrol is a gamified learning experience created by Project Lead The Way (PLTW) and Tipping Point Media on the Roblox platform. This immersive classroom learning experience is designed to teach students about the human immune system's response to infections. Students are transformed into one of five different white blood cell types, and they must work with other players to protect the host from invading pathogens. The experience combines fun and engaging gameplay with applied learning, building students' problem-solving skills, critical thinking, and enduring understandings of the human body and its response to infection. PLTW believes that Roblox is the perfect platform to engage students in deep learning that builds the same transportable skills they develop in the classroom. In this workshop, teachers will be transported into virtual human hosts and experience stealth learning experience how stealth learning can create deep understanding of complex systems.

TAKEAWAYS:
Well-designed immersive learning experiences can engage students and create deep learning opportunities through repeated gameplay.

SPEAKERS:
Sheila Robles (Instructional Developer: , TX), Taylor Puett (Project Lead The Way, Inc.: Indianapolis, IN), Jason Rausch (SVP of Programs: Indianapolis, OK)

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