2023 Kansas City National Conference

October 25-28, 2023

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Rooms and times subject to change.
6 results
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Tweet! Tweet! Using Social Media Structure & Function to Elevate Instruction

Friday, October 27 • 8:00 AM - 9:00 AM

Kansas City Convention Center - 2103 B


STRAND: Tech Tools

Show Details

Discussion boards and class discussions can tend to become routine, unproductive, and often frustrating to both teachers and students. After participating in a NGSS Twitter Chat, I began to wonder how I could replicate this experience in my course. Using the structure of Twitter and the function of the Twitter Chat, I reimagined facilitation of a class discussion that promoted increased engagement and learning for all my students. Using the stream format in Padlet and intentional questions for reflection, I replaced a typical reading response and class discussion. To my surprise, it was one of my students’ favorite strategies and continues to be each semester. Participants will engage in a Twitter chat simulation to support their understanding of the simulation and how students participate. Directions for creating the Padlet will be demonstrated and participants will have time to design their own Twitter chat simulation padlet and chat questions to use with upcoming content.

TAKEAWAYS:
Participants will use the structure and function of social media experiences, understand how they can be safely simulated in our classrooms using tools like Padlet, and leave with a Twitter Chat simulation they design around their upcoming content. (No Twitter account needed.) Upper Elem-PostSec.

SPEAKERS:
Beth Pesnell (Kansas State University: Manhattan, KS)

A Library of High-Quality Three-Dimensional Assessments That Are Easy To Use and Provide Information That is Actually Useful To Teachers

Friday, October 27 • 1:20 PM - 2:20 PM

Kansas City Convention Center - 2201


STRAND: Tech Tools

Show Details

The session will give teachers an opportunity to see examples of the rich and meaningful three-dimensional assessment that are called for by the NGSS. This session, as a result, will include 20 minutes of audience participation in student hat and 20 minutes for examining student responses in order to make sense of student thinking. Participants will leave the session with access to a library of high-quality instructional 3-D assessment that they can use in their own classrooms. The agenda for this session is: • A discussion of what makes assessments useful for teaching and learning (5 min) • A discussion of the difference between 3-D, 2-D, and 1-D assessments (5 min). • An opportunity for participants to experience an example of high-quality 3-D assessment (20 min) • An overview of a tech tool that teachers use to access and use a library of these assessments (5 min) • Questions (5 min)

TAKEAWAYS:
Characteristics of high-quality three-dimensional assessments include: (1) can be used to examine how students use a DCI, CC, and SEP to figure something out, (2) easy to administer and take, and (3) include tools that lead to useful insights about student thinking.

SPEAKERS:
Todd Hutner (The University of Alabama: Austin, TX)

AI or Oh My? A ChatGPT workshop that's not artificial!

Friday, October 27 • 2:40 PM - 3:40 PM

Kansas City Convention Center - 2201


STRAND: Tech Tools

Show Details

The NGSS emphasizes practices including: 1) analyzing/interpreting data, 2) constructing explanations, and 3) obtaining, evaluating, and communicating information. Passive learning will not help middle school students practice these skills. But by giving students agency, ChatGPT, and proper scaffolding, teachers can incorporate such practices. This workshop will support teachers as they navigate through a scaffolded learning experience with ChatGPT. Attendees will discover that ChatGPT can be used to offload lower-level thinking skills and advance students into higher order thinking. For example, MS-PS1-3 reads: Gather and make sense of information to describe that synthetic materials come from natural resources and impact society. Students could use ChatGPT to gather the information and then analyze, evaluate, and construct explanations to make sense of the information. After one hour, attendees will have developed an NGSS-aligned activity using ChatGPT that they can confidently use!

TAKEAWAYS:
To be successful with ChatGPT in the science classroom, we need to give students agency. In this workshop, attendees will control their learning. They will develop a valuable idea for using ChatGPT in their class AND witness a fully different way of managing their class…by giving students agency.

SPEAKERS:
Walter Ryan (Retired Educator), Chris Turner (Chief of Staff: Rockaway, NJ), Denise Bressler (Chief Ideologist: Liberty Corner, NJ)

Be An #A11y Ally: Creative Tools For Science Visualization

Saturday, October 28 • 8:00 AM - 9:00 AM

Kansas City Convention Center - 2205



(Only registered attendees may view session materials. Please login with your NSTA account to view.)
https://www.katiefielding.com/nsta23

STRAND: Tech Tools

Show Details

Explore tools you can use with students to help them visualize and create their science content. With Canva, Adobe Express, and Book Creator, you can allow students choice in the action and expression of their science content knowledge, supporting UDL in your classroom.

TAKEAWAYS:
Bring creativity into your 5'E classroom.

SPEAKERS:
Katherine Fielding (Prince William County Schools)

Integrating Immersive Learning into Every Lesson- Virtual Reality

Saturday, October 28 • 8:00 AM - 9:00 AM

Kansas City Convention Center - 2208


STRAND: Tech Tools

Show Details

Virtual reality is an emerging technology that has the potential to revolutionize the way we learn and teach. As a tool in education, VR can create immersive and interactive experiences that engage students in ways that traditional methods cannot. VR can be used to create virtual field trips, simulations, visualizations, and collaborative environments that allow students to explore, experiment, and learn in ways that were previously impossible. VR as an educational tool has the potential to improve student engagement, understanding, and retention. The immersive and interactive nature of VR can help students to better understand complex concepts and retain information more effectively. As the technology continues to evolve, it is likely that VR will become an increasingly important tool in education, providing new opportunities for learning and teaching. ClassVR (the platform we will use)can be used as an educational tool that not only engages the students but helps the educator teach!

TAKEAWAYS:
Virtual Reality as a teaching tool is a great way to engage and immerse your students and can help fill any gaps they may have from their personal experiences.

SPEAKERS:
Ashish Vadalia (Chesapeake Lighthouse Foundation: No City, No State)

Computational Thinking Guided by Artificial Intelligence

Saturday, October 28 • 4:00 PM - 5:00 PM

Kansas City Convention Center - 2204



(Only registered attendees may view session materials. Please login with your NSTA account to view.)
Platform to create with guidance from AI
Video demo of the platform
Learn to create and think like a computer scientist, guided with real-time feedback from artificial intelligence.

STRAND: Tech Tools

Show Details

Although most people do not know a programming language, nearly everyone can read and write. The exposition of plain English text forms a critical part of logically explaining a set of operations and instructions, which are foundational to computational thinking and coding. The learning of programming concepts, such as cause-and-effect, abstraction, logical reasoning, etc., will be explored through each example exercise during the session. We will write a number of games together, guided by artificial intelligence, where each can be completed in just 10 minutes or less! The platform will automatically convert the text into a playable game. Games are engaging learning tools and are perfect for teaching many subject areas. The session will be divided as follows: 1. How to describe a game in English via Setting and Plot. 2. Basic game construct. 3. Pong-like games. 4. Space Invaders. 5. Mario-like games. 6. More complex variables/attributes. 7. Debugging. 8. Sharing games. 9. How to use Online Tutorials.

TAKEAWAYS:
Attendees will learn to: clearly articulate programming concepts, think like a programmer, relate various aspects of each sentence to computational concepts and constructs, apply lessons to various subjects.

SPEAKERS:
Michael Hsiao (Virginia Tech: Blacksburg, VA)

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