2023 Kansas City National Conference

October 25-28, 2023

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Rooms and times subject to change.
5 results
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Bring Industry-Based AI Into Your Classroom

Thursday, October 26 • 2:20 PM - 3:20 PM

Kansas City Convention Center - 1501 B


STRAND: Tech Tools

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Sponsoring Company: Milestone C & STEMI

Bring AI tech to your classroom in an engaging way!  Visit this workshop to learn about how this technology is influencing and controlling our lives and how educators can teach your students so they are prepared and connected to the jobs of the future that are waiting for them.

SPEAKERS:
Dave Conelias (Milestone C LLC: Shelton, CT)

Are You Up To The Task? (Bringing STEM Into The Classroom Through Activity Cards)

Friday, October 27 • 8:00 AM - 9:00 AM

Kansas City Convention Center - 2104 B



(Only registered attendees may view session materials. Please login with your NSTA account to view.)
Are you up to the task? Slideshow Presentation

STRAND: Tech Tools

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The room will be set up with stations containing different technologies such as Sphero, MircoBits, etc. At each technology, there will be task cards with a mixture of beginning/intermediate/advanced tasks appropriate for elementary-level students. Teachers will explore each technology station and related task cards. Following the activity, we will discuss how task cards can be a starting point when creating full EDP STEM lessons. Examples will be shown using one of the task cards and how it can be transformed into a full STEM experience. The teacher will then have an opportunity to use one of our task cards to create a STEM experience of their own, based on their selected card. Teachers will be given blank task card templates and lesson planning guides for designing their own STEM lessons.

TAKEAWAYS:
Teachers will leave with some new ideas on how to take a simple STEM task card activity and turn it into a full lesson in their classrooms, while also getting to explore a variety of classroom technologies and elementary-appropriate STEM activities.

SPEAKERS:
Chauntèe Pitts (Professional Learning Specialist), Lauren Kelly (Crowley ISD: Fort Worth, TX)

Computational Thinking in Elementary STEM: Unplugged Computer Science Activities

Saturday, October 28 • 12:00 PM - 1:00 PM

Kansas City Convention Center - Exhibit Hall, Poster Session Aisle



(Only registered attendees may view session materials. Please login with your NSTA account to view.)
Grade 2 Computer Science - Algorithms and Positional Words - Raye Montague.pdf
Grade 3 Computer Science - Battleship Programming - Grace Hopper.pdf
Grade 3 GT Computer Science - Conditionals - Ada Lovelace.pdf
NSTA 2023 Presentation Poster.pdf

STRAND: Tech Tools

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Computer science promotes problem solving, decision making, communication, and critical thinking. Students in early grades need the opportunity to participate in programming activities that engage them while also strengthening reasoning and problem-solving skills. Project STEM+C2 provides this opportunity for Grades 2 and 3 classroom students while motivating young learners and promoting cognitive reasoning. Computer science provides students with opportunities to learn about process thinking, troubleshooting, the iterative nature of problem solving, and perseverance. We engaged students in building computational thinking skills through unplugged computer science activities. Featured lessons include placing items on a bookshelf using positional words, writing a program for a battleship to find a target, and using conditionals to guide hedgehogs through a maze. Implemented and field-tested through a U. S. Dept. of Education project, STEM+C2, the activities will engage young learners.

TAKEAWAYS:
This poster will describe and link to three unplugged computer lessons including using positional words to model computational thinking, how to write a program using algorithmic thinking, debugging programs and looping, and using conditionals to write programs.

SPEAKERS:
Monica Meadows (University of Arkansas at Little Rock: Little Rock, AR)

Computational Thinking Guided by Artificial Intelligence

Saturday, October 28 • 4:00 PM - 5:00 PM

Kansas City Convention Center - 2204



(Only registered attendees may view session materials. Please login with your NSTA account to view.)
Platform to create with guidance from AI
Video demo of the platform
Learn to create and think like a computer scientist, guided with real-time feedback from artificial intelligence.

STRAND: Tech Tools

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Although most people do not know a programming language, nearly everyone can read and write. The exposition of plain English text forms a critical part of logically explaining a set of operations and instructions, which are foundational to computational thinking and coding. The learning of programming concepts, such as cause-and-effect, abstraction, logical reasoning, etc., will be explored through each example exercise during the session. We will write a number of games together, guided by artificial intelligence, where each can be completed in just 10 minutes or less! The platform will automatically convert the text into a playable game. Games are engaging learning tools and are perfect for teaching many subject areas. The session will be divided as follows: 1. How to describe a game in English via Setting and Plot. 2. Basic game construct. 3. Pong-like games. 4. Space Invaders. 5. Mario-like games. 6. More complex variables/attributes. 7. Debugging. 8. Sharing games. 9. How to use Online Tutorials.

TAKEAWAYS:
Attendees will learn to: clearly articulate programming concepts, think like a programmer, relate various aspects of each sentence to computational concepts and constructs, apply lessons to various subjects.

SPEAKERS:
Michael Hsiao (Virginia Tech: Blacksburg, VA)

PLTW's Immersive Learning on Roblox: New Tools to Create Enduring Understandings Through Play

Saturday, October 28 • 4:00 PM - 5:00 PM

Kansas City Convention Center - 2505 A



(Only registered attendees may view session materials. Please login with your NSTA account to view.)
https://www.pltw.org/about/news/pltw-announces-pathogen-patrol-learning-experience-on-roblox

STRAND: Tech Tools

Show Details

Pathogen Patrol is a gamified learning experience created by Project Lead The Way (PLTW) and Tipping Point Media on the Roblox platform. This immersive classroom learning experience is designed to teach students about the human immune system's response to infections. Students are transformed into one of five different white blood cell types, and they must work with other players to protect the host from invading pathogens. The experience combines fun and engaging gameplay with applied learning, building students' problem-solving skills, critical thinking, and enduring understandings of the human body and its response to infection. PLTW believes that Roblox is the perfect platform to engage students in deep learning that builds the same transportable skills they develop in the classroom. In this workshop, teachers will be transported into virtual human hosts and experience stealth learning experience how stealth learning can create deep understanding of complex systems.

TAKEAWAYS:
Well-designed immersive learning experiences can engage students and create deep learning opportunities through repeated gameplay.

SPEAKERS:
Sheila Robles (Instructional Developer: , TX), Taylor Puett (Project Lead The Way, Inc.: Indianapolis, IN), Jason Rausch (SVP of Programs: Indianapolis, OK)

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