Gather and synthesize information that sensory receptors respond to stimuli by sending messages to the brain for immediate behavior or storage as memories. MS-LS1-8
Clarification Statement: none
Assessment Boundary: Assessment does not include mechanisms for the transmission of this information.
Obtaining, Evaluating, and Communicating Information
Obtaining, evaluating, and communicating information in 6–8 builds on K–5 experiences and progresses to evaluating the merit and validity of ideas and methods.
Gather, read, and synthesize information from multiple appropriate sources and assess the credibility, accuracy, and possible bias of each publication and methods used, and describe how they are supported or not supported by evidence. (MS-LS1-8)
Each sense receptor responds to different inputs (electromagnetic, mechanical, chemical), transmitting them as signals that travel along nerve cells to the brain. The signals are then processed in the brain, resulting in immediate behaviors or memories. (MS-LS1-8)
Cause and Effect
Cause and effect relationships may be used to predict phenomena in natural systems. (MS-LS1-8)
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This resource is the fourth in a series of interactive simulations that help students make sense of human responses. In this activity, students are experimenting to see which of their senses (sight, sound, or touch) has the fastest response tim ...
This short (1:05 min) slow motion video shows a bat using echolocation to capture a moth.
This phenomenon could stimulate the following driving questions:
How do bats locate their prey in the dark?
How can bats t ...
Bat Echolocation is one of a series of Data Point resources from HHMI Biointeractive. Data Points engage student in analyzing and interpreting data from primary literature in the biological sciences. The resources are intended to provide authen ...
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Here's another activity you can use in your classroom to teach observing skills
This activity is written directly to students. This means that you can use it as a self-directed activity should you so choose.
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When a person has a limb amputated, he or she sometimes continues to receive sensations and pain from the missing limb. This phenomenon is called phantom limb. In this activity, try to trick your brain and create the feeling of a phantom limb.