Use a computer simulation to model the impact of proposed solutions to a complex real-world problem with numerous criteria and constraints on interactions within and between systems relevant to the problem. HS-ETS1-4
Clarification Statement: none
Assessment Boundary: none
Using Mathematics and Computational Thinking
Mathematical and computational thinking in 9–12 builds on K–8 experiences and progresses to using algebraic thinking and analysis, a range of linear and nonlinear functions including trigonometric functions, exponentials and logarithms, and computational tools for statistical analysis to analyze, represent, and model data. Simple computational simulations are created and used based on mathematical models of basic assumptions.
Use mathematical models and/or computer simulations to predict the effects of a design solution on systems and/or the interactions between systems. (HS-ETS1-4)
Developing Possible Solutions
Both physical models and computers can be used in various ways to aid in the engineering design process. Computers are useful for a variety of purposes, such as running simulations to test different ways of solving a problem or to see which one is most efficient or economical; and in making a persuasive presentation to a client
about how a given design will meet his or her needs. (HS-ETS1-4)
Systems and System Models
Models (e.g., physical, mathematical, computer models) can be used to simulate systems and interactions—including energy, matter, and information flows—within and between systems at different scales. (HS-ETS1-4)
More resources added each week!
A team of teacher curators is working to find, review, and vet online resources that support
the standards. Check back often, as NSTA continues to add more targeted resources.
The WISEngineering hydroponics project aims to help students develop their understanding of photosynthesis and cellular respiration. WISEngineering is a free online, engineering-design learning environment that scaffolds engineering design by guiding ...
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Games are useful tools for learning and teaching STEM topics. In this session, we share ideas for how to get your students started designing games - how to begin, parts of games, how to overcome roadblocks, and useful resources.
From TeachEngineering - Students engineer and evolve digital organisms with the challenge to produce organisms with the highest fitness values in a particular environment. They do this through use of the free Avida-ED digital evolution software appli...
From TeachEngineering - Challenged with a hypothetical engineering work situation in which they need to figure out the volume and surface area of a nuclear power plant’s cooling tower (a hyperbolic shape), students learn to calculate the volume of co...
From TeachEngineering - Students use a hurricane tracking map to measure the distance from a specific latitude and longitude location of the eye of a hurricane to a city. Then they use the map's scale factor to convert the distance to miles. They als...
This teaching activity addresses regional variability as predicted in climate change models for the next century. Using real climatological data from climate models, students will obtain annual predictions for minimum temperature, maximum temperature...
In this activity, students use Google Earth to investigate a variety of renewable energy sources and select sites within the United States that would be appropriate for projects based on those sources.
This is a utility-scale, land-based map of the mean annual wind speed 80 meters above the ground. This map can be used to evaluate the potential for wind energy in the US. State maps and more information are linked from the main map.
This slideshow lays out a photo story with short descriptions of how designers of city buildings all over the world are taking climate change and rising sea level seriously.
This interactive addresses the question if we can reduce CO2 emissions by 20% of 1990 levels and help avoid dangerous climate change? Users of this interactive can manipulate changes to various sources and uses (supply and demand) of energy with the ...
This resource is a website that is a self-contained, multi-part introduction to how climate models work. The materials include videos and animations about understanding, constructing and applying climate models.
This activity challenges students to try and meet the world's projected energy demand over the next century, decade by decade, by manipulating a menu of available energy sources in the online Energy lab simulator all while keeping atmospheric CO2 und...
This online activity challenges students to design a renewable energy system for one of five different cities, each with different energy resource potential and budgets. Students can test their designs using real-time weather data in each city.
Four secondary lessons that accompany the documentary film, Ocean Frontiers II. Part 2 of a 3-part set for the film series.