Who would have thought that time spent playing video games could lead to a lucrative career? This was a dream-come-true for John Feil, a Video Game Level Designer at LucasArts--the company that makes Star Wars games. In this month's column, Feil describes this fascinating career, and confesses that it "isn't all fun and games." Students may be surprised to learn that a knowledge of subjects ranging from geology and physics to biology and sociology is needed in order to create the realistic environments depicted in video games.
Details
Type Journal ArticlePub Date 2/1/2006Stock # tst06_073_02_62Volume 073Issue 02