Science Sampler: Games that teach

by: Sharon Brendzel

Teachers spend a great deal of time trying to capture student interest because motivation is the beginning of learning. One effective way to do this is through the use of games in the classroom. Games can be used to introduce various presentation formats, improve comprehension through simulations, or review concepts. General suggestions for incorporating various types of games into lesson plans are provided.

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Type Journal ArticlePub Date 5/1/2004Stock # ss04_027_08_32Volume 027Issue 08

NSTA Press produces classroom-ready activities, hands-on approaches to inquiry, relevant professional development, the latest scientific education news and research, assessment and standards-based instruction.

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