Students engaged in this project-based learning unit
master a variety of STEAM skills and content by creating pinhole cameras and
coding a virtual reality environment.
TAKEAWAYS:
1. Participants will learn how to create an interdisciplinary STEAM unit using the design-engineering process to employ differentiation in both process and product.
2. Participants will learn how to incorporate a virtual reality product into a project-based learning unit.
3. Participants will learn how to incorporate a wide variety of topics and skills into a project-based learning unit that spans multiple disciplines and incorporates both old technology (pinhole cameras) and new technology (virtual reality) while meeting the performance standards laid out by the Next Generation Science Standards (NGSS).
SPEAKERS:
Jonathan Olivera (Columbia Grammar & Preparatory School: New York, NY)